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New units include Hydrofoils with weapon-scrambling rays, unarmed helicopters with freeze and shrink rays, and an amphibiousdestroyer with treads and magnetic armor that can draw enemy fire.
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The Allies come with a wide variety of gadgetry (mostly nonlethal), much of it as a comeback of Red Alert 2 's advanced units. Soviet armour are considerably tougher than Allied and Japanese on the whole, and augmented with their infamous Iron Curtain, can be extremely dangerous. The Soviets have lost their nuclear technology due to the events of the backstory, but can leverage their simple tech, cheap units and 'quick fix' structures like the Super Reactor and Crusher Crane, enabling them to easily overwhelm enemy bases. New units include heavy tanks known as 'Hammer Tanks' that can tear weapons from the enemies they destroy with a magnetic beam, light anti-infantry walkers known as 'Sickles' that can jump over terrain elevations, the amphibious 'Stingray' attack craft with twin-mounted tesla coils, and amphibiousAA-only 'Bullfrog' transports that can only shoot their passengers out of a 'man cannon'. Soviet units lean towards ruthlessness and brute force: giant Kirov airships are retained and flak troopers are now penal troops, while attack dogs are an Allied unit that the Soviets have replaced with functionally identical armored war bears. The Soviets and Allies have a mix of old and new features.